Implementasi Media Pembelajaran Berbasis Game untuk MI Hidayatullah Menggunakan Kahoot
Keywords:
game, learning media, kahoot, digital literacy
Abstract
Technological advancements are driving more engaging learning methods to improve the quality of education. Game-based learning media is one appropriate solution because games are a favorite pastime for children. Learning through play makes students happier and more enthusiastic, indirectly fostering digital literacy. However, online learning facilities and game-based learning applications at MI Hidayatullah are still lacking. Therefore, the community service team is here to provide materials and training to students related to the Kahoot game, which contains learning materials in the form of quizzes. In its implementation, game-based learning is expected to become an alternative for teachers when students lack focus or feel bored.